sorry to necrobump, but this is the only existing thread I could find about this topic, and I do want a consensus to follow, as a new contributor⦠Anyway, onto my points:
In almost all games you can pause, and the music keeps playing, practically serving as an, impractical, sure, but still as a device that plays music as intended by the artist. God knows Iāve done this many times as a kid.
The problem with bootleg releases of cartridge-based game OSTs is that oftentimes thereās loads of bootlegs of differing durations, and even if you take the most popular one (zopharās domain, usually) many game systems just donāt have a way to tell how long the track is nor where it loops. Sometimes that info is part of the bootleg (e.g. nsf files from NES games), other times the prevailing format for ripping doesnāt support that (e.g. gbs files from GB games), leading rips to just be a dull 3 minute rip regardless of how long the standard āintro plus 2 loopsā would be - contrast for example ādragonās lairā for the gameboy on zophar vs. my own rip on youtube. I would just enter my own bootlegs into the database, but looking at the viewcount I donāt think theyāre notable enough for that⦠and most people donāt have the privilege of calling a rip channel their own anyway.
Maybe just leaving the duration empty would be better? I mean, e.g. zophar also distributes the raw rips in the internal game format, and I know many people who put that in their music library, telling e.g. deadbeef to play 2 loops of the song. So this really is kinda a durationless record, no?
On the other side of things, the problem with cartridges is that thereās no track titles, usually no track artist (even though we can usually figure the artist out from external sources) and the fact that thereās versions of games, usually with identical music but still technically a separate release, no? v1.0 and v1.2 of super mario land 2 have identical music as far as I can tell, just a few bugfixes were made. Plus of course - what counts as music? obviously level music is bgm and a hit sound is sfx, but what about a jingle when you gain an item?
And of course the release years⦠entering the release year of a bootleg is useless imo. the gamerip release year should really be the release year of the game imo.
ultimately I donāt really care what consensus people agree on as long as thereās a consensus. I want to fill musicbrainz with all the retro music I enjoy, but not having a styleguide makes me hesitant to even start. Personally I feel like the way to go is finding a good release like on zophar, marked as bootleg, no duration, track names from bootleg, composer as noted in bootleg, year from original game release (1.0 of game unless specified otherwise in bootleg).
Either way I look forward to hearing your thoughts on my points. sorry for the largely unstructured ramble.