Yes, that is at least partially correct on the game soundtrack question. It is more trying to understand how those work, especially since I do not do games, thus no soundtracks for them either unless they are a normal music release, like a audio CD.
This is where I think NOT having enough concrete structure will fail. If I want to merge two releases and all of the data fields are a match and it is only in side notes where there is a difference, chances of that being missed are higher. If I look at a list of releases and I see the format of CD, HDCD, Digital-Stream and Digital-FLAC for example, I can see right away there is a difference and there should be no merge.
I think it is important to look at the main differentiating factors, the reasons one would create a separate digital release, and make such data easier to see like it is for physical mediums. CDs on the list of releases in a release group have the barcode and catalog number where digital releases do not. I mean, they can have such data, but that data is more on the not useful side. That barcode is printed right on my CD, but is not anywhere on my digital release, thus, not valid for me the regular user.
I might be wrong, and I do not want to put words into someone’s mouth, but I interpreted @Zas statement differently. I took “too much information” as trying to over specify, like having a listing for a 192, 44.1kHz, LAME MP3… vs simply MP3. If I am correct, I would agree things cannot be so detailed that the normal user is confused just by looking at it. In the cases that such information might be a critical factor, it could be added in annotations or similar. At least for me, if I read things in there I do not understand, I just ignore it and leave the whole release alone. I do not need to understand it, because the editor who did all of it knows something I do not, and I would assume that others with interest in it know some of the same.
I think it is more implied than explicit. I would think at very least there could be some sub-selections under Digital Media like Stream, Lossless and Lossy. But even as I say that, I ask myself… do all MP3 users know that is classified as “lossy”? Maybe it would need further description like Lossy (ex MP3, M4A, Opus, Ogg, etc) and Lossless (ex FLAC, AIFF, WAV, etc), and Stream (ex Spotify, YouTube, etc).
EDIT: As I think of what I typed… there is yet another flaw. M4A files actually can be lossy OR lossless, as M4A is only a container, not an audio format.