The General Chatter/Off Topic Thread

I don’t belong to any religion.

Religions are some brainwash systems built up around some fantasy tales written by some people.
There are many better books on earth.
And simple person-to-person relationships are more clever than religion crazy rules of excluding all the ones who are not like us (who have not the same brainwashing).


Of course.

What do you think: is Buddhism a religion or a philosophy?

@jesus2099 what will happen in 2099?

It’s another legend.
Same same.
Like Jesus, king Arthur, the unicorns, Moïse, Mohammed, Teeth Fairy, Buddha, Santa, Ulysses, Zeus, Amon Ra, Darth Vader, etc.
They are all not bad in themselves.

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I profess agnosticism.

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@jesus2099 and Lucifer?

Blasphemer!! The tooth fairy is real. They pay cash for teeth. Some kind of violent capitalism. Seems legit to me. But only seemed to work when I lived with my parents.

As to Darth Vader - UK census I have recorded my religion as Jedi… that’s gonna confuse future historians.

Now @jesus2099 is our real Musicbrainz prophet. Look at the magic scripts that they have gifted us with. All bow down to our saviour


Ain’t he just some geezer who had a falling out with his boss and set up a rival company?


This reminds me I want to see the Life of Brian, again. :rofl:


Now that is a quality film about religion \ cults. When a 45 year old (!) film is still relevant today you know they got something right.


News for those into self hosting: New Jellyfin update out after almost 2 years I think. Has a number of music(lyric support for example) and musicbrainz related updates! The listenbrainz plugin has also been updated to support it. And a finamp update is in beta as well.


It is known that 90% of all things in this world are made in China, e.g. small plastic household items.

But who designed (technical thought) more complex items, e.g. a USB microscope with software?

Who invented the following things:
Microscope, Stock Exchange, Submarine, Fire hose, Four-wheel drive, Speed camera, Cassette tape, Compact Disc / CD, Bluetooth, WIFI

The Dutchies

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Some people can buy an original item, take it apart, learn its structure and build their own version without looking for patents.

Jesus, what happened?

You edited your post three times and finally deleted it.

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It was worthless. . .


We are doomed. Malware distributed via music:

The existing barcode […] no longer exists because the producer […] retracted the release from Distrokid because it contained malware.

While the above was a joke almost 20 years actual malware was included on music CDs:


“The basic MP3 decoding and encoding technology is patent-free in the European Union, all patents having expired there by 2012 at the latest. In the United States, the technology became substantially patent-free on 16 April 2017.”

Maybe the MusicBrainz community will improve the MP3 format for their own needs or greater reach? :wink:

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It was similar with computer games.

Automatically translated text from this link:

The history of game security in a nutshell

As soon as games stopped being an engineers’ toy and became a normal product of mass entertainment, the problem of illegal copies appeared. Pirates, which was once the name given to enterprising gentlemen who copied games on a large scale and sold them to dishonest customers, were already a great plague back then. And even then, attempts were made to protect ourselves against their nefarious activities.

Cassettes, cartridges, floppy disks

These protections were as simple as the first games and the media on which they were distributed. A good method was to save games in the permanent memory of so-called cartridges, which significantly limited the pirates’ room for maneuver - copying the production technology of these cartridges was not impossible, but extremely difficult. Magnetic tape cassettes and floppy disks, which quickly replaced the former, are different. In this case, copying was not a problem because the media and methods of copying were common and available to everyone. How did you defend yourself against game theft back then? By tying security not to the media, but by building references to the printed manual into the game. Often, while playing, a specific question would arise, and the answer to it could be found in the manual - it could even be a question about what the sixth word was on the twentieth page of the manual. This method of protection had one cardinal drawback - it did not work if pirates also wanted to copy the instructions themselves. It also quickly became obsolete with the advent of the Internet and widespread access to information, including game manuals.


Before this happened, however, a new format and medium, i.e. CDs, became popular. In the beginning, they themselves were the best security, because blank records were very expensive, as was specialized copying equipment. After a few years, however, not only did the prices drop to ridiculously low levels, but there was also a great egalitarian pirate revolution - game theft began to take place via the Internet. There was no need for a pirate intermediary anymore, the game could be downloaded from so-called “warez”, i.e. special websites.

The first DRM

It was also then that the first real digital rights management security systems, or DRM, were created. They usually involved protecting the disc itself against simple copying. However, the pirates did not give up and it quickly turned out that it was not enough. Therefore, software security measures also appeared and games began to check whether the original disc was in the drive using specially generated, unique codes and digital signatures. This is how the SafeDisc system worked, among others. LaserLock, on the other hand, used intentionally corrupted data on the disc - the original disc was designed to bypass it, but this algorithm could not be copied and the pirated copy was unusable due to the incorrect files.


More and more advanced disc protection systems began to appear, and with them waves of protests from honest users. The StarForce system, developed in Russia and very difficult to “crack,” was extremely criticized for not only not working well with various CD and DVD drives, but also silently installing its libraries and executive files on the computer, which cannot be removed after uninstallation. games, which cause a number of problems in everyday use of the computer. Similar, although not as intense, controversy accompanied the TAGES system, which also “added” its own additional drivers to the system, which were difficult to remove later.

A new era - connections to the network

Eventually, software producers came to the conclusion that the network and its capabilities were not only beneficial to pirates, but could also be used by them to secure games. This is how online activation and verification systems for the original game, such as SecuROM or Steam, were created. But they were also met with protests from players - although they were not invasive, they forced the recipient to have an Internet connection, at least to initially activate the product, even though later they could work completely “offline”. Attempts to limit the number of this type of online activations for one copy of the game also met with resistance from the gaming community - titles such as “BioShock” and “Spore” were sharply criticized for not allowing the game to be installed more than a few times. Many companies, such as Electronic Arts, have withdrawn from the installation limit, and currently, although it is still applied, it is usually not only quite high, but also after deleting the game you “recover” the activation devoted to its installation, which in practice allows you to play the game for as long and as often as you want.

The controversy continues

However, the above software protections were almost no obstacle to groups of pirate code breakers, who always made it a point of honor to circumvent and eliminate various security measures. The latest method of combating them was to be security measures introduced by UbiSoft and Electronic Arts, which required constant contact and verification of the game via the Internet, every minute of playing. You couldn’t play if the game wasn’t connected to the main servers and… that’s exactly what happened when angry pirates attacked UbiSoft’s servers, preventing honest buyers of games like “Assassin’s Creed 2” and “Silent Hunter V” from playing normally for a number of days. Despite this, UbiSoft and Electronic Arts, following in its footsteps, did not withdraw their new security measures, although they were eventually defeated by hackers, just like all the previous ones.

Against DRM

Interestingly, some game producers and publishers do not believe in the effectiveness of security measures at all; on the contrary, they consider them harmful because they only bother legal buyers, limiting them in various ways. And the pirates get by anyway. In order not to trouble its customers, StarDock, the producer of games such as “Galactic Civilizations” and “Sins of a Solar Empire”, distributed without protection, abandoned DRM protection. Many independent creators also do not accept DRM and believe in the honesty of their fans. The website, run by the Polish CD Projekt, even boasts that all the old, classic games on its offer are devoid of any security measures and can be copied as many times as you want.

Uncertain future…

What is the future of DRM? If we can draw conclusions based on past experience, it presents itself in two ways. On the one hand, using new technologies, the war against pirates will continue, leading to an escalation of the conflict that is difficult to predict. On the other hand, opposing initiatives will continue to be visible, rejecting DRM by definition. Which model will triumph? We’ll find out in a few years. Let’s just hope that players and their comfort will be a priority.

Joanna “Neithe” Serafin

Individual protections shown on Wikipedia:

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A computer disconnected from the Internet is also no longer safe.

If anyone missed it, a Q&A on the topic of the upcoming Picard 3.0: