# Storing non-music products as Releases

**URL:** <https://community.metabrainz.org/t/storing-non-music-products-as-releases/591784>\
**Category:** Style\
**Tags:** videogames\
**Created:** [July 5, 2022, 1:02pm UTC](https://community.metabrainz.org/t/storing-non-music-products-as-releases/591784 "2022-07-05T13:02:44Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![reosarevok](https://community.metabrainz.org/user_avatar/community.metabrainz.org/reosarevok/32/69228_2.png) [@reosarevok](https://community.metabrainz.org/u/reosarevok)\
**Post date:** [July 5, 2022, 6:33pm UTC](https://community.metabrainz.org/t/storing-non-music-products-as-releases/591784/14 "2022-07-05T18:33:54Z")

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> [@mfmeulenbelt](#):
>
> Some games from the CD-ROM era had a functional audio CD part that could be played in a common CD player, and some digital releases come with the soundtrack as digital audio files. I’m all for adding those as releases. If a game music rip reaches some kind of meaningful distribution, it can be added as a bootleg.

I mostly agree with this. We could (should) store a bootleg of the soundtrack of this, assuming it exists, but we’re not supposed to store videogames as such. If we ever did, it’d probably be as a work we can link the soundtracks to, but not as a release.

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